What you see above is a beautiful fragment of yet another document we got from the shipping company tonight. It lists the fourth delay in the delivery of Age of Galaxy to the US. The shipment was first planned for July 5th, then bumped to the 7th, then the 9th, and tonight they told us the new ETA is July 13th. In other words, the game won't make it to Gen Con.
I'm writing this not to whine, not to complain, but because this is the format I have in mind for this newsletter—talking about what's really happening at Portal Games. We've been exhibiting at Gen Con since 2014 and at Essen since 2007, and for the first time ever we won't have a new product at our booth. Tariffs have wrecked the whole US logistics chain. It's brutally hard to plan anything these days.
So, what's next? As soon as I finish this newsletter, I'll reach Chevee and brainstorm a new Gen Con plan. We already printed roll-ups and banners for Age of Galaxy, so there's that, but the real question now is what to demo in Indianapolis. Do we go with Resurgence or AI Space Puzzle? Do we lean on the evergreens and push Neuroshima Hex, or do we shout "SALE!" and hit the show with older titles at killer prices?
We need to figure this shit out, and fast. Damage control mode: ON. The booth is paid for. The hotels are paid for. Our awesome demo team is booked. Every piece is in motion — except Age of Galaxy. That's the only part that isn't moving. It's stuck somewhere out on the ocean.
For those of you who planned to buy Age of Galaxy at Gen Con—and for those who hadn't planned to, but want to help—please visit our website, pre-order the game directly from us, and give us a bit of relief in this mess.
Thank you, Ignacy
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