For 20 years, battles in Neuroshima Hex have been played on a standard board. For the game's 20th anniversary, I wanted them to be played on various unique boards. I wanted each one to be a new challenge, each its own unique world, each so interesting and original that players will argue on forums about which one is the best, making their own Top 5 lists because every single one is absolutely fascinating.
We got to work. During the several months of development on the new edition, over a dozen boards were created. The eight best made it into the final game. In the first scenario, the board represents a Moloch machine factory. The factory produces parts and sends them to the front. Moloch's goal is to deliver three components; the Outpost's goal is to prevent it. There are no HQs, there is no static gameplay—there is the transport of parts and the fight to stop it. In the second scenario, Borgo's army is trying to evacuate the board while Outpost units surround them from all sides, covering the board in continuous fire. In the #3 scenario, a battle between the Outpost and Hegemony armies is interrupted when an unexpected opponent appears—a Moloch military contingent. The warring armies must agree to a short-term alliance and stand together against Moloch. In the #4 mission, Borgo's army must blow up a giant Moloch structure, and in the #5, armies fight in a ruined amusement park full of dilapidated carousels… |