This is Ignacy Trzewiczek from Portal Games, and I am here today to tell you a little story - a story about how a few years ago I discovered Resurgence.
I hate playing board games using Tabletop Simulator. I really do. It's a great tool to playtest prototypes with international partners, it is a great tool to present a concept for a game, but man, it feels like work for me.
That is why I said "No, thank you," when Greg Polewka, CEO of Portal Games asked me to join him at TTS with another game we get to playtest.
"Ignacy, it is important. It was a successful Kickstarter, it has the Seal of Excellence, we have a chance to sign rights for it."
'Let them send us a physical sample," I asked.
"It's one hour, I read the rules, come," he insisted.
You can imagine my mood when we started.
"This is your player board. It depicts your base. You can upgrade it by renovating each room. Each room gives you new actions," explained Greg, and I kinda liked it, it looked like X-Com base.
'This are your people. You have a boss and few average dudes. Here is how you hire more people. You put them into bag. It's like deck building, but with tokens," said Greg. I love deckbuilding. Building my team seemed fun.
"These are quests. When you make one, you add them here, below your board and it increases your production for the whole game, like production cards in 51st State," said Greg. I love engine building in games…
I don't know, it could be an hour, maybe 90 minutes, when we were done with demo. I still hated playing on Tabletop Simulator, I still wished we have a physical copy, but most importantly I no longer complained on playing it. I no longer complained, because the game was pretty awesome, and I fully understood why it got the Seal of Excellence.
A few weeks later we signed contract for worldwide rights. This Essen you will have chance to play it. And you won't need Tabletop Simulator for that.